#version 460



layout(location = 1) out VS_GS_VERTEX {
	int InstanceIndex;
}vertex_in;

//vec2 pos[4] = {vec2(10.0, 10.0), vec2(100.0, 10.0), vec2(10.0, 100.0), vec2(100.0, 100.0)};

void main(void){
	vertex_in.InstanceIndex = gl_InstanceIndex;
}



 